Which Team Role Are You? Quiz Template
Five workday dilemmas tally four hidden counters and crown you Driver, Architect, Glue, or Builder — a self-discovery quiz for the next offsite.
Every team runs on four instincts: pushing, planning, connecting, and making. Five dilemmas, no wrong answers — the tally decides which one is yours.
Most team-role frameworks arrive as a paid workshop and a 40-page PDF nobody rereads. This quiz delivers the useful kernel — people contribute through different instincts, and naming them changes how a team talks — in five questions and ninety seconds. Four archetypes: The Driver pushes, The Architect plans, The Glue connects, The Builder makes. Nobody is told they are deficient; everyone is told what they are for, which is why this format works at offsites where a skills matrix would die on contact.
How the tally works. This is the most mechanically interesting template in the quiz category. Instead of one score, four variables — drive, plan, bond, make — each tick up when a question's matching option is chosen. Result rules then run in two tiers: first any role reaching 2 points claims the ending, then any role reaching 3 overrides it. Because rules evaluate in order and the last match wins, a role with a true majority always takes the crown, and near-ties resolve deterministically instead of randomly. Clone this and you have a working reference for any multi-outcome quiz: four counters, staged thresholds, four endings.
Why dilemmas instead of adjectives. "Are you decisive?" invites flattery; "the team is stuck in a circular debate — what do you do?" invites memory. Each of the five dilemmas is a moment every team lives monthly, and each option is a genuinely good response — just a different instinct. The praise question is the sneaky one: what compliment lands says more about a person's engine than any self-description. The optional job-title field exists purely for the reveal ("our project manager is apparently The Builder"), which is reliably the best conversation of the session.
What we left out. Weaknesses. Every archetype description names a strength and one gentle watch-out, never a flaw list — self-discovery quizzes get shared when they flatter accurately. Also a fifth role: four is the most a team can remember in a meeting.
Who uses this. Offsite facilitators opening a team day, managers forming a new squad who want vocabulary before conflict arrives, scrum masters diagnosing why retros feel lopsided, and student project groups splitting responsibilities for the first time.
Make it yours. Rename the four roles into your company's dialect and rewrite the ending copy with inside references — the archetypes land harder in your own voice. Keep four options per question, one per role, and the Logic panel wiring transfers untouched. At the session, export the CSV and read the room's distribution aloud: a team of five Drivers and zero Glue explains more about the last quarter than any retro ever has.
Frequently asked questions
What happens when two roles tie?
The result rules run in a fixed order and the later match wins, so ties resolve the same way every time. A role with an outright majority always overrides via the higher-threshold tier.
Can I use different role names or add a fifth?
Rename freely — endings and copy are just text. To add a role, add a variable, a fifth option per question, its ending, and matching threshold rules in the Logic panel.
Can I see the whole team’s role distribution?
Yes — every response stores all four counters and the answers. Export the CSV and the distribution is a pivot away, ready to read out at the offsite.
Is this a validated psychometric instrument?
No, and it does not pretend to be — it is a conversation starter that trades rigor for honesty and speed. Use it to open a discussion, not to staff a project.